Ruby Wednesday
Mar. 23rd, 2005 09:35 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
First of all, if you're reading this and you commented on one of my stories recently, thank you. I'm behind on replying to comments, but I should catch up soon. When I've finished this latest drabble offer I'll likely post a new one, probably early next week.
I also have some longer stories in the works, but spring is a busy time for me (I work in a school), so I'll put them out there when I can.
And now, a writing discussion question or two:
1) How do you plan out your stories? (And do you? Some people don't.)
2) How do you differentiate in your story's text between what a characterr thinks and what you the author think?
My own answers are fortthcoming shortly. :D
I also have some longer stories in the works, but spring is a busy time for me (I work in a school), so I'll put them out there when I can.
And now, a writing discussion question or two:
1) How do you plan out your stories? (And do you? Some people don't.)
2) How do you differentiate in your story's text between what a characterr thinks and what you the author think?
My own answers are fortthcoming shortly. :D
partial thoughts
Date: 2005-03-23 06:39 pm (UTC)The story should be all about what the characters are and how they think. I don't usually comment in an authorial voice. Of course, the characters are likely to share some of my mindset, given that I'm making them up and choosing to spend a lot of time with them, but often they don't think or react as I would in a given situation.
Re: partial thoughts
Date: 2005-03-24 02:51 pm (UTC)I *so* didn't phrase that question correctly. I meant something along the lines of "how do you make sure that your readers know your character's opinions are theirs as characters and not just you speaking through them?" But anyway.
Re: partial thoughts
Date: 2005-03-24 07:17 pm (UTC)A fair questions, but not an answerable one for me. It's obvious that some stories, maybe most stories, can be given vastly different interpretations depending on the reader's assumptions going in. I can try to make a character consistent enough (or canonical enough, if that applies) that any behavior will be obviously in-character for that character, not pasted on -- but short of making the character obviously a bad'un within the story, I don't know how to signal to readers that I might disagree with the story character's actions.